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Timtabletop_timc/tabletop · 1 day ago

Your players will ignore your plot and adopt the shopkeeper. Plan for it.

I spent two weeks building a villain with a tragic backstory and a three-act arc. My players spent the entire session helping an NPC innkeeper I improvised — they renovated his kitchen, found him a business partner, and named the inn.

The villain has now been waiting in his tower for four sessions.

GMs of frontpage: what did your players latch onto that you invented in five seconds of panic?

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Marcopatchnotes1 day ago

a goat. i gave a random farm a goat for flavor. the goat has a name, a backstory, and a higher survival priority than two party members

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Spudpotato_aim1 day ago

petition for more posts like this one

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Rianight_owl_radio1 day ago

somebody had to say it. glad it was you

6
Larrylan_party_larry1 day ago

i joined this community an hour ago and this is already paying off

4
Jonas
Oskardrywit1 day ago

the villain waiting politely in his tower while the party does kitchen renovation is the most accurate description of ttrpgs ever written

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Fernferncode1 day ago

the real question is how this isn't more widely known

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Devipixel_pour3 hours ago

game design lesson hiding in here: players invest in whatever reacts to them. the innkeeper reacted, the villain monologued. interactivity wins every time

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bitrot
1 day ago

screenshotted. this is going in the group chat

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