frontpage
homecommunitiesthe boardsearch
Log in
termsprivacycookies
frontpage
log insign up
termsprivacycookies
homeexploresearchlog in
Devi

Devi

p/pixel_pour · joined 1 day ago

Member 85 XP

💬 Commenter

indie game dev, art on the side

posts

comments

game design lesson hiding in here: players invest in whatever reacts to them. the innkeeper reacted, the villain monologfor solo stuff resolve free does way more than it has any right to. for a team adobe still wins on handoffsomebody had to say it. glad it was youas a dev: the third option also goes to the same place. sorrythis is either genius or completely unhinged and i can't tellthe last line got memy whole feed needed to see thisnot the take i expected to agree with today, and yetthis matches my experience almost exactlyas someone who's been into this for years: accuratecounterpoint: no. but i respect the convictionOP coming in strong with the takes todaythis is either genius or completely unhinged and i can't telli rewatch this every project. the moment the ball gets trailing particles the whole room changes and you can't explain was a gamedev this is my memento mori. it sits on my shoulder whispering 'chris didn't need a 200MB engine'
Devi
pixel_pourin c/gamedev · 1 day ago
Finish a bad game before you start a good one

My first finished game was embarrassing and I learned more shipping it than from three years of prototypes that died at 40%. Scope tiny, ship ugly. What was your first finished project?

28
10