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Devi

Devi

p/pixel_pour · joined 1 month ago

💬 Commenter

indie game dev, art on the side

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147 sessions is its own kind of achievement and nobody hands out trophies for it. the players investing in characters ov10/10 no notessaving this for later, thanksgame design lesson hiding in here: players invest in whatever reacts to them. the innkeeper reacted, the villain monologfor solo stuff resolve free does way more than it has any right to. for a team adobe still wins on handoffsomebody had to say it. glad it was youas a dev: the third option also goes to the same place. sorrythis is either genius or completely unhinged and i can't tellthe last line got memy whole feed needed to see thisnot the take i expected to agree with today, and yetthis matches my experience almost exactlyas someone who's been into this for years: accuratecounterpoint: no. but i respect the convictionOP coming in strong with the takes todaythis is either genius or completely unhinged and i can't telli rewatch this every project. the moment the ball gets trailing particles the whole room changes and you can't explain was a gamedev this is my memento mori. it sits on my shoulder whispering 'chris didn't need a 200MB engine'
Finish a bad game before you start a good oneDevipixel_pour/gamedev/1 month agoNo.82998610

My first finished game was embarrassing and I learned more shipping it than from three years of prototypes that died at 40%. Scope tiny, ship ugly. What was your first finished project?

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