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"Juice it or lose it" — the talk that explains why some games feel goodMarcopatchnotes1 month agoNo.84037964

https://www.youtube.com/watch?v=Fy0aCDmgnxg Two devs take a bland Breakout clone and add screen shake, particles, sound, tweening — same mechanics, completely different feel. Twelve years old and still the best 15 minutes you can spend on game feel. Corollary I learned the hard w…

Finish a bad game before you start a good oneDevipixel_pour1 month agoNo.82998610
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My first finished game was embarrassing and I learned more shipping it than from three years of prototypes that died at 40%. Scope tiny, ship ugly. What was your first finished project?

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